Setting up the WLF reader

The article will help you to explore your WLF simulation result with impulse.

This article is based on impulse version 1.8

Native extension

The WLF reader uses a native extension, meaning that it calls  a native application (converter) to open and read data from the WLF file. Find more about native extensions in the manual.
This native extension requires a library from a 3rd party tool installation (wlfapi) that usually comes with the ModelSim tool chain (Mentor Graphics).
 

Setting up the native extension

Go to Preferences->impulse->Native Extensions->WLF Native.

  • Please check if your system has the required GNU compatible  toolchain installed (g++,make)
  • Use the folder selection button of the first entry to select the include path of wlfapi.
  • Now select (2nd field) the library path that fits to your system.
  • Press Make
mkdir -p win32-x86
gcc main.c ../flux.c ../lz4.c ../fastlz.c -I .. -I .  -I 'C:\Program Files\altera\13.0\modelsim_ase\include' -L 'C:\Program Files\altera\13.0\modelsim_ase\win32aloem' -D FLX_CONTROL -D FLX_COMPRESS -D FLX_STDIO -D FLX_ITEM_EXTENSION="flxbyte signalType;flxuint signalScale;void*varId;void*value;" -Wno-pointer-to-int-cast -Wno-int-to-pointer-cast -g -lwlf -o win32-x86/wlf.exe    

If the output shows an error, you might need to extend the parameters for additional flags and libraries. If you can not resolve, send an email to This email address is being protected from spambots. You need JavaScript enabled to view it. with the text of the message output field.

Editing the native extension

If you press Edit Converter, impulse opens an editor with the converter sources.
This enables experienced users to enhance the readers native extension or to explore the WLF content in a different manner. We are looking forward to get your feedback!
 

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